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Building a Champ spawn Sampire - first steps

Discussion in 'UO Warrior' started by Fizzleton, Jan 7, 2019.

  1. Fizzleton

    Fizzleton Seasoned Veteran
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    Hi there -

    I want to try something new in UO and build a Sampire that is capable of soloing champ spawns. First one I want to try is unholy terror (Neira) in Ilsh.

    I read a lot in this forum, but I can't build one of the "top builds" since I don't have the money for the gear and scrolls. However, I will come close to 80% of a top build with my gear and skills and need advice what I should max in priority:

    Basics: Atm, I will have 180 stam (150 dex), 135 hp (130 str), 61 mana (27 int), all 70 resist (energy 75). 120 weapon skill, 120 bushido, 100 necro, I can add: 115 tacs, 115 anat, up to 115 resist, up to 120 parry, up to 90 chiv

    Additionally I have atm + 20 ssi (to get max swing with double axe according to 180 stam); 46 lmc; 40 hci; 26 dci; 30 dmg inc (without weapon); 30% hld (from mace & shield); undead slayer (from conjurers trinket). I aim at using a 100% fire double axe for the whole spawn with 40% damage increase/100% hml/100% hll/50% hit fire area. this means one slot is free (however not in max intensity). For Neira, I will use any usefull double handed tool that will inflict most damage, 100% phys damage (double hit? AI?) with the above mods imbued.

    Any recommendations? I will go with max resist spells (115) for avoiding sudden death due to blood oath and sacrificing anat.

    Regards, Fizzle
     
  2. dingomate

    dingomate Journeyman

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    Take into account clumsy/curse spells reducing your stam. 1.25s per swing is max and <180stam even with 30% ssi will make you swing 1.5s (using double axe.)

    Armor refinements help.
     
  3. Akiho

    Akiho Journeyman

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    As mentioned a simple curse will drop you below 180. You would need 35% SSI and maintain Stam 150+ for max swing speed with a double axe at all times.
    There are a number of ways to achieve this depending on where you currently have your SSI. Easiest is to imbue your weapon by 15% (10% if you have access to the 5% town buff) but that will impact your HML. That said, it is still very possible to clear up at 1.5 swing speed if you make that sacrifice.

    You will most certainly want HSL on your weapon to maintain max SSI. Divine Fury for Stam top up is just not viable.

    HLL is not entirely necessary for champ spawns and is more of a personal preference. Some swear by it, I have never used it for champs even with not so uber suits.

    There is also the option of imbuing Undead Slayer on your weapon too (stacking with your talisman), this will up your output during the spawn where you wont be honoring targets or using EOO. The extra damage will also equate to bigger leeches essentially replacing HLL and being more reliable.

    The biggest problem you will have is paragons. Paragon Lich Lords and Rotting Corpses are very difficult to hit. A single missed swing on these and you can be on the backfoot very quickly. Oddly, you have to be waaaaaay more cautious in Ilsh than you do in Fel! Even a couple of paragon bone magis can nuke you in the blink of an eye!

    Weapon on Neira is kinda personal preference too. I prefer to stick with the Double Axe, slightly lower damage output than an AI weapon but makes dealing with the adds much easier if you are not actively cutting the bones.
    If you don't have max SSI you may well want to use an AI weapon, Bladed Staff being a top choice. Depending on what she spawns, momentum strike may be sufficient to clear up, if it gets a little out of hand you may want to switch to the Double axe and clear before switching back.

    If Neiras spawn is an issue you can always just honor yourself (with max honor) and ignore the spawn focusing on getting her down as quickly as possible, this way you dont have to worry about paragons and can use EOO without worry. I do this in Fel which kinda makes the spawn a bit of an ally and distraction should anyone turn up.

    Anyhoo, those are my thoughts.
     
  4. Fizzleton

    Fizzleton Seasoned Veteran
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    thx a lot, especially Akiho for that detailed information.

    What I did not know was that the property "undead slayer" on tally and weapon do stack! How can that be? I thought the slayer on the tally would just "count" as being on your weapon so making your weapon to that kind of slayer.

    And thx for reminding me for the paragons :). Paragon lich lords are badly hitting folks, maybe Fel would be even smarter (well as long as no paragon pk shows up...)
     
  5. Akiho

    Akiho Journeyman

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    Slayer stacking has been a bone of contention for many a year, it all boils down to the 300% damage 'modifier' and whether you are using super/lesser slayers which has been discussed 101 times in other threads.

    I can confirm, in particular for undead spawn, stacking undead slayer makes a huge difference. You can test it easily, make an undead slayer weapon go slap a rotting corpse (or something similar that wont get one shot) without EOO or Honor and swap your talisman in and out, you will see the difference.
     
  6. Fizzleton

    Fizzleton Seasoned Veteran
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    thx for explaining, was away quite some time... interesting feature, since it allows being more flexible with super slayers.
     
  7. dingomate

    dingomate Journeyman

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    HLD works wonders. I wouldn't run without it.

    Those paragons will get you in trouble if you aren't careful lol
     
    chester rockwell likes this.
  8. kaio

    kaio Lore Master
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    But you can build a top-build. just go the VvV route.
    Crimson 0gc
    M&S glasses 0gc
    +10 hci, 20di talisman 0gc.
    Buy 2xhigh resist armor pieces with 8si, 8mi, 8lmc(1 metal, other dosent matter), enhance them so you get 26++ fire resist..imbue the remaining 3 pieces (studd) 4 stat(int, dex,str), 8lmc, 8mi, 8si, 5hpi. make sure u get "high" fire on those pieces.
    Buy 2x10ssi juwels with 1 crappy mod. add 15 hci, 15 dci, 20 di (those u can get for 250k or less a pop)
    Replace gear as gold starts to come from scrolls, then leave VvV.
    For a starter template do something like this.
    120 mace.
    100 tact.
    100 ana.
    100 necro.
    100 bush.
    100 parry.
    100 resist.
    Later you can swap to something else when u get those needed scrolls.
    And yes the template works very well iv'e tested it.
    Wanna do corgul, np just swap necro for healing skills, and make some weapons with HLL for the initial spawn...
     
    chester rockwell likes this.
  9. Lord GOD(GOD)

    Lord GOD(GOD) Certifiable

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    In addition to what Akiho and Kaio have said you really want 100 DI from items as well. Slayers count as 'spells' like EoO/Bushido stuff, but DI on equipment is a separate cap of 100.

    Remember that at some point in the past people killed her (and all champs) with 7x GM characters in resist only armour. The spawn is no different now than it was then and only the equipment available has improved. The boss has been beefed slightly but is still very little threat.

    Another thing you could consider is that for this particular spawn you don't need Chivalry on your template. You could swap it for Spirit Speak, and on the boss use Wraith Form with Curse Weapon, use AI this causes her to run out of Mana very quickly which takes away her only real threat (Blood Oath).
     
    chester rockwell likes this.
  10. Fizzleton

    Fizzleton Seasoned Veteran
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    Thx people, great feedback!