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NEWS [UO.Com] Publish 97 Comes to TC1

Discussion in 'UHall' started by UO News, Mar 16, 2017.

  1. zamot

    zamot Seasoned Veteran
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    I am playing in the Enhanced client, is there a gump I am not seeing. on A side note I found a spot where it is easy to get parry up to GM. And my vollem is killing stuff easy now with less healing from me. I just dont see where to chose what to advance
     
  2. cazador

    cazador Grand Inquisitor
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    Do you have animal taming? You need taming for it to work. Once you ha e at least I think 50 taming and 50 lore you lore your pet and there's a gen that say Begin Training


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  3. cazador

    cazador Grand Inquisitor
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    No, because Kyronix has already stated he's finding a solution to make lower Slots tameables scale to gain based on lower difficulty mobs. So why would I waste my time in its current state?

    And little edit. I did already gain 100% on a 2 slot Windrunner by double clienting, working up a baracoon tanking with my 3 slot lesser Hiryu and on my second client just attack Heal so he wasn't taking damage. The game isn't really that confusing if you've played long enough. It's a work around because I didn't want to wait for the fix. Took me all of 3 minutes to figure out. Simple game..


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  4. Great DC

    Great DC Seasoned Veteran
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    FYI, the "nothing happens" doesn't mean your not gaining. It means that the monster cast something on your pet that raised its resist spells. I found that out by paying attention to the lore screen. you can tank the same thing over and over again. itll get slower the higher the slots become regardless of what you fight.
     
  5. cazador

    cazador Grand Inquisitor
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    So I wonder why they even put it. Maybe in its current state that's an accident.


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  6. Kyronix

    Kyronix UO Designer
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    "Nothing happens." in red text indicates you failed a training progress gain. This occurs for two reasons. Damage was <=0 or the amount of training points available from any individual creature was exhausted. These messages will be more informative in final release.
     
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  7. cazador

    cazador Grand Inquisitor
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    Ok so basically, if you see the message just keep hitting them for a bit and if it continues you've exhausted that mobs available points.


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  8. Great DC

    Great DC Seasoned Veteran
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    So does the creature refresh points it can give out after a period of time? like you can fight one thing until it dies and move few screens away kill something else and then come back to same monster again?
     
  9. cazador

    cazador Grand Inquisitor
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    After an hour the Baracoon still said Nothing Happened. I think killing it might be the only way.


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  10. Kyronix

    Kyronix UO Designer
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    No, you need to kill it. All training is specific to each individual pet however, so if you exhaust all the points on a target another pet could still get their gains.
     
  11. cazador

    cazador Grand Inquisitor
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    Gains might be a little fast on Slot 3 to 4. Fighting the right mobs Ancient Wyrms, Baracoon, Navrey, Great Ape it only takes about an hour and a half.l maybe 2, 2 1/2 tops


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  12. skett

    skett Adventurer

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    So the game isn't that confusing if you play long enough ? How long is long enough?

    So new players need to be told by the way you need to run two clients of this game to be able to make it less confusing and less difficult?

    If you really are smart you will learn to bot and script it's easy right?
     
  13. Great DC

    Great DC Seasoned Veteran
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    Ummm so I added mysticism to my lesser hiryu. and this happened. IT STARTED CASTING RISING COLUSES!!!!! LOLOLOL
     
  14. Uvtha

    Uvtha Grand Poobah
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    I would tend to agree. I don't hate this system as I have hated others in the past due to their needless inelegance, it just seems (as usual) a bit abstruse to the average player, but not savagely.

    Something like a combo of time spent with pet + fame level from killed monsters would have been simpler and easier for people to "get" what it is they need to do.

    All this idea really needs to be fine is enough in game feedback, so people don't feel like they are flailing in the dark.
     
    #364 Uvtha, Mar 21, 2017 at 5:47 AM
    Last edited: Mar 21, 2017 at 5:58 AM
  15. Uvtha

    Uvtha Grand Poobah
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    Yeah, I'm fine with that. Though, peacemaking has much of the same effect...
     
  16. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Holy ****, tameable Phoenix, Shadow Wyrm and Dread Spider!? Been wanting those for ages. I've been wanting to tame a Phoenix, since i first saw one rip apart a dozen Dragons back in 1998 during a ShadowStorm (S/S) guild hunt on Napa.
     
  17. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    You used to be able to camp the EG Room with Golems before AoS, because Golems have 200+ Resist, and that was back when Resist actually reduced direct damage from spells, so the EGs couldn't really hurt them. With GM Magery/Eval, you'd Flamestrike a Golem for only 4 damage, while Magic Arrow did 2 damage. The Devs took the Kotl Golem idea from me, lol. SA Golem Suggestion.

    Rune Beetles can already spawn with up to 170 DEX, which becomes 180+ after Bless, allowing them to reach a break point where they become lightning fast and can keep up with you at full sprint. Pack Horses can also be bought with up to 65 more Stam than Dex. If you get one with 35 DEX and 100 Stam, it trains up to 125 DEX/190 Stam, and when Blessed with 120 Eval, it goes up to 205 Stamina. Those Pack Horses are on crack, and can probably outrun even a speed hacker.

    I agree. They need to revamp the Mage Summons, especially since the Passive Magic Mastery "Enchanted Summoning" is summon specific. Make Blade Spirits take 1 Control Slot, and give them back their ability to inflict Greater Poison. Give EVs back their ability to Curse, Mana Drain and DP on hit, like they used to have (EVs used to be terrifying in Buc's Den). Hell, give summoned Daemons the ability to use Necromancy.
     
    #367 PlayerSkillFTW, Mar 21, 2017 at 7:33 AM
    Last edited: Mar 21, 2017 at 9:13 AM
  18. cazador

    cazador Grand Inquisitor
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    Yea mine did that when i was standing next to Bleak and he broke mine lol. It is being fixed unfortunately. I actually like the summons tho


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  19. cazador

    cazador Grand Inquisitor
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    Well luckily it's in it's first week of testing, and I doubt there's a plethora of new players on test testing this. Just in case though, hop over to test center and give it a go. That way you can give your own feedback on what you'd like to be done with training.

    Bot and script? What's that have to do with understanding game mechanics? You really are reaching now..I'll let it go this time


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  20. Cetric

    Cetric Grand Inquisitor
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    Face Meet Palm
     
  21. cazador

    cazador Grand Inquisitor
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    I think they just added a wrong AI to the revamp. It'll be fixed next rework. The summons also attack the controller as well. Hence why I have 3 deaths/ 3 assists lol


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  22. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Finally reached the end of the first round of training. In trying to select upgrades I almost accidentally raised my WW from 4 slots to 5, the only reason I didn't was I was sitting on an ethy so the hp upgrade I'd chosen wasn't applied.
    At no point was there any notice 'warning this will increase follower slot requirement'.
    So, the WW has 456 HP. How high can I take that and still keep her as a 4 slot pet? What are the criteria for raising the slot requirement? How can you know where to stop the training?
     
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  23. sablestorm

    sablestorm Certifiable
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    One of the things I would like to see is a lock control slot option which lets the players lock the pet to that particular control slot level and will then let you train up to but not beyond that threshold.
     
  24. sablestorm

    sablestorm Certifiable
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    One of the requests I have for the pet revamp is to make the pet follow the tamer's commands. Too often, the pet will ignore a command and start killing something else that is attacking it no matter how many times you command it to kill what you want. This is particularly important for the weaker pets. You'd rather they finish off the first foe and deal with the new threat by itself. Instead, they want to turn to the new threat and let the two foes attack them at once.

    One of the other aspects of this is ordering your pets to follow you so you can get them out of battle and heal them, but instead they sit there stupidly and do nothing but take hits.
     
    #374 sablestorm, Mar 21, 2017 at 12:08 PM
    Last edited: Mar 21, 2017 at 4:40 PM
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  25. Pawain

    Pawain Crazed Zealot
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    Let us know when you find out.
     
  26. Larisa

    Larisa Publishing Manager, Stratics Leadership Team
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    SO MUCH THIS!

    Especially when my unicorn does his AoE and it hits something else he immediately goes after that while he's getting pounded on by the thing he was attacking first..NOT COOL!
     
  27. Nexus

    Nexus Site Support
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    Yea, but when what he's chasing is you.....

    Sent from my SM-J327P using Tapatalk
     
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  28. Keith of Sonoma

    Keith of Sonoma Babbling Loonie

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    OUCH!
     
  29. Thrakkar

    Thrakkar Slightly Crazed
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    @Kyronix
    Something is wrong with the control slot req. calculation:

    I started taming a dragon (ordinary one, no greater) and failed at the first attempt. So i wanted to try again but got "too many followers". After loring the dragon, his control slots showed "5 => 5". WTF?
    It went back to 4 after a while. But when trying to redline it to tame it, it went up again.
    Can it be that casting blessing & stuff upon himself he increases the follower slots?
    That definitely needs to be fixed.
     
  30. Keith of Sonoma

    Keith of Sonoma Babbling Loonie

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    I have a tiger that I trained up to 4 slots. When I blessed it, it then showed 5 => 5 as well. So my thought was yes blessing it DID put it over the 4 slot "cap" and , also yes That definitely needs to be fixed.
     
  31. sablestorm

    sablestorm Certifiable
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    Another request I have for pet revam! When pets are attacked, they have this amazing ability to navigate obstacles and mazes to get at whatever it is that targeted. I'd like to see that same AI applied to following their players. I mean, mine are always getting stuck on corners.
     
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  32. zamot

    zamot Seasoned Veteran
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    So if I am correct you can not adjust any thing until you complete the first 100 percent. Then after that you are able to adjust stats and unlock skills
     
  33. sablestorm

    sablestorm Certifiable
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    Some creatures, particularly the weaker ones, will have stats improve as their skills improve so you'll also see their hit points, stamina, and mana improve as their stats improve. But other than that, I believe you are correct.
     
  34. zamot

    zamot Seasoned Veteran
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    I am just trying to decide if I want to take my pair of vollems on the training adventure. Currently once I start training them on test they go from a 2 slot each to a 4 slot each. After hours of training one of them I am only at 8% in the training completion. I dont mind but I would like to find out if it will out damage the current pair I have on production shard
     
  35. Fizzleton

    Fizzleton Journeyman
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    Well, I am really excited concering this major change in taming, thx for that! However, one thing I really liked about the former situation was that u could find a real individual pet - a strong feature UO always had (see random properties on items). Finding a "good" GD and being lucky to tame it was a nice task and fun. Plz keep this concept up! I dont want to have pets that are all turned into the same "machine" of chosen traits and abilities, just mere copys of more or less identical training paths since one "build" is the most effective one. Introduce eg individual tables of "max" traits/abilities that can be lored and that limit an individual pet to an individual "Max hp" etc etc.
     
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  36. R Traveler

    R Traveler Babbling Loonie
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    Even with current unfinished training we have, better pet you have is better pet you can train. Each training level gives same pool of points to spend on upgrades.
    So, better resists your pet had - less points you need to max them, more points left for other upgrades.
     
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  37. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Yep, this ^. I wish pets were 100% obedient (assuming you passed the control check) when you order a kill, and would refuse to switch targets until the kill target is dead, or you order a new kill target.
    Oftentimes, you'll need your pet to switch to a higher priority target that just joined the fight, yet they won't and will still attack their old target (oftentimes because Bleed or Poison is on it), rather than go after the new target. An example would be your pet is fighting the Wyvern [Renowned], and a Forgotten Servant get's on your pet. You need to target the Forgotten Servant so that his aura won't interrupt your bandage healing and aggro him to you, yet your stupid pet refuses to attack the Forgotten Servant no matter how many times you order him to kill it, because he has Bleed on the Wyvern [Renowned]. Anything with a Aura/AoE such as Wither, is a priority kill target, so you can keep vetting your pet uninterrupted.

    Pet's can also start randomly targeting anything on them and switch targets rapidly, if they're doing damage to multiple targets at once. Good example of this, is when the Bane Dragon is surrounded, and he's applied Greater Poison/DP to all his attackers. He'll rapidly switch targets any time his poison ticks on an enemy. You should see what happens when a Bane Dragon is fighting 9+ Raptors in Ter Mur, and has them all poisoned.
    Another good example of this, is when farming Iron Beetles with a Bane Dragon. Since the Bane Dragon will DP all the Iron Beetles attacking him, he'll target them, but refuse to attack the Wolf Spiders on him, even if you order him to attack them. The Wolf Spiders are a higher priority kill target, because their poison will prevent you from healing the Bane Dragon.
     
    #387 PlayerSkillFTW, Mar 22, 2017 at 8:54 AM
    Last edited: Mar 22, 2017 at 9:03 AM
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  38. Diamonas

    Diamonas Visitor

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    Anyone happen to have stats/skills for a Phoenix? Also has anyone tried to tame Pyre?
     
  39. MalagAste

    MalagAste Belaern d'Zhaunil
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    One thing I think a lot of tamers fail to realize is that if you are running through an area and you just want to go and not stop you need to tell your pet the following "All Stop"... followed by "All follow Me" ..... This will stop him from being in "guard" mode and he will ignore everything attacking him or you to follow only... This of course means he won't help you at all and if you want him to actually kill something you will have to give a kill command but it will keep the pet from getting wandering eyes when you want him to just move it...

    As for the retargetting thing..... VERY annoying I agree. I have this issue often...
     
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  40. WhiteWitch

    WhiteWitch Journeyman

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    Personally I always quite liked the misbehaviour of UO pets during fights etc, and it often being hard to call them off, also their refusal to sometimes do as you say, it made them seem a lot more like real pets rather than radio controlled accessories that you keep in your pocket as pets seem to be in most other games, UO pets always seemed to have personalities and Id actually enjoy it if they had more unruly or unpredictable AIs.

    Agree about the getting stuck on easily navigatable objects when following you though, that works against the above and could do with being fixed.
     
  41. Dixie chessy/legends

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    2 things , i dunno if they have been mentioned because i really dont want to read 8 pages of comments lol but when 2 people are using shadow worms in tram even, killing something, they do wither i think it is and they will start fighting each other. 2nd when you have the animal lore skill gump open you cant use another skill...only buggyness ive found so far, other than that im diggin this publish!
     
  42. Fridgster

    Fridgster Lore Master
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    Its a known issue. Hopefully they do fix it.
     
  43. MalagAste

    MalagAste Belaern d'Zhaunil
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    I believe @Bleak and @Kyronix said they were looking into Shadow Wyrms doing area damage that hurts friendlies... It's my hope that they fix this issue once and for all because this has been an issue for a lot longer than just now... we had the problem with lots of pets/summons and the controlled mastery creatures like Skeletal Dragons doing damage that causes them to fight one another... there has GOT to be a good answer to making them stop agroing on friendlies as WE the players don't agro on one another or our friends at EM Events or even in Fel... The pet ought to be able to tell friend from foe... Because yes the area effect wither and poison strike do cause it currently to agro on friendlies. Would be a shame if they just removed area effects from them... as that would seriously make them not really that great as a pet.
     
    Dixie chessy/legends likes this.
  44. cazador

    cazador Grand Inquisitor
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    I don't think the animal lore gump actually is a bug. There's a reason it does that(from what I heard) it might be fixed tho. However I wish you could keep up the animal lore gump and see progress live. So you can see how much % youre gaining or skills tbh.


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  45. railshot

    railshot Journeyman
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    I also agree that retargeting is annoying, but it's probably realistic. Imagine a dog A fighting dog B. Dog C comes in and chomps dog A on the butt. I am pretty sure more often than not Dog A will turn around to drive dog C away.
     
  46. WhiteWitch

    WhiteWitch Journeyman

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    I really hope they fix the tamed Shadow wyrms having half the HPs of a regular tamed dragon or WW too :S
     
  47. sablestorm

    sablestorm Certifiable
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    There's a bug regarding Animal Lore on current shards which basically breaks your character and prevents it from using any skill until a GM comes and fixes it. This new change prevents that, as far as I know. So it is actually a fix to prevent an issue that requires a GM page.
     
  48. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Yep. It's an extremely old bug that was never fixed. Back in 1998, White Wyrms were able to cast Mass Curse. Problem was, if they cast Mass Curse on a target in melee range of them, and their owner was standing next to the WW vetting it, the Mass Curse would also hit the Tamer, and the WW would turn around and chomp his own master.
    Rather than fix the problem, they simply removed Mass Curse from WWs. Every time the devs have ran into the same AoE problem with pets, they've gone the route of removing the AoE abilities, like they recently did with Skeletal Dragons under Command Undead, they no longer cast Wither or Poison Strike at all.
     
  49. sablestorm

    sablestorm Certifiable
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    Actually, skeletal dragons do still cast poison strike, but it doesn't hurt players or player pets. It does, however, hurt Eodonians or Mymidex allies in the war chambers. I took them down there yesterday and accidentally discovered this.
     
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  50. MalagAste

    MalagAste Belaern d'Zhaunil
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    One would hope that eventually the DEVs can figure out why players don't have this issue but pets do... pets should have the same rules as players when it comes to AoE spells and such... silly that they don't follow the same rules.