The Biomeks have embraced technology and intellect to adapt and survive the Contamination. Like the Mutants, they now care little of the hazards of the Contamination, as they commonly replace vulnerable body parts with immune mechanized prosthetics. The essential Biomek view is that any person, place or thing that is not with them is against them. Logically, if the Biomek Order can “enhance” every suitable life-form, they can then enjoy a hard won peace: Pax Bionicus.
Biomeks hate the re-emergent Humans, labeling them “The Betrayers” for their genocidal treachery of the past. The Biomek leadership has vowed to make its headquarters in “The Ark I” when the Humans have been destroyed.
Elimination of Mutant-kind is also at the core of Biomek Doctrine. This concept is older than the Biomek Order itself. In fact, two centuries ago, the Mutant insurgency resulted in the creation of the original “Biomechanical Raiders.”
To Biomeks, bio-mechanization is the most logical and advantageous method of adapting for survival. Their technological enhancements allow them to inhabit extreme climates that most living things would find excruciating or unbearable.
Biomeks derive Power from masses of integrated circuitry and computer chips, boosting their efficiency and granting heroic abilities when combined with their vehicle systems. At the root of Biomek technology is nano-robotics, which supplies a number of additional offensive and defensive capabilities to Biomek vehicles.
Much of Biomek technology has been progressing towards efficient, multi-purpose vehicles. Biomek designed vehicles can transform into walking, killer robotic platforms of mass destruction, with varying capabilities depending on the installed software.
While many humanoids volunteer for augmentation, those captured “in the wild” are held in a place known as Damnation Avenue prior to enhancement. This facility is located between the Biomek civilian sector and Fort Logan. Like most Biomek settlements, Fort Logan is defensibly isolated and only accessible via a small number of heavily defended approaches.
Class Information
Terminator
Biomeks, essentially born in pre-Betrayal times to combat the Mutant menace, are quite familiar with the concepts of war and attrition. In the enforcement of their concept of Pax Bionicus, the Biomeks have long calculated that in a high percentage of instances, force, instead of negotiation or coercion, would be the more likely outcome. The role of this enforcement falls to the Terminators.
Terminators are built for one purpose: destruction. They have access to heavy assault vehicles and have the ability to withstand enormous amounts of damage through special defensive abilities. For instance, Biomek Terminators can supercool their armor plating for fire protection and disperse energy from various forms of incoming attacks.
Aside from absorbing damage, Terminators are equally talented in dealing it out efficiently. Terminators can use a variety of nano-munitions (nanobot-modified ammunition) that can cause a great deal of destruction. Their machine heritage also allows Terminators to divert energy to strike targets more accurately and to properly coordinate attacks with allies.
Constructor
The melding of organic lifeforms and advanced technology can be a tricky proposition: both fields must be sustained properly and evenly. While the organic side of things can be accomplished quite "naturally," the technological side requires dedication, hard work, and perfection. This is the job of the Biomek Constructors.
Constructors are the ultimate scavengers, able to make use of any piece of scrap or junk, utilizing the Biomek's highly advanced nanotechnology. They can deconstruct objects on the molecular level, are able to create new useful items from random wreckage, create swarms of nanobots, and even repair destroyed vehicles in the field.
In combat, the Constructor can be a tough opponent to crack. Their manipulation of nanotechnology can give them various defensive bonuses, and Constructors can build and use offensive nanobots practically as needed. Constructors are also able to repair their allies during combat - a factor their opponents should well be aware of when engaging groups of Biomeks.
Mastermind
While the Biomeks are very self-sufficient on their own - the perfect fusion of mechanics, computers, and organics created quite a resilient new species - they do have their own commanders and leaders, who not only help organize and maintain the efficient Biomek culture, they help mold it to their will - and they manage a vast army of semi-intelligent robots as well. These Biomeks are called MasterMinds.
MasterMinds are infinitely useful on the battlefield. They can determine the strengths and weaknesses of enemies, help other Biomeks fight better, increase communication range, and hack into opponent's computers and networked information systems.
Perhaps most dangerous of all, MasterMinds have the ability to create (from scrap) a robot army of various size and composure. These semi-intelligent robots act on orders of the MasterMind alone, and can take on any number of roles. They cannot think for themselves (unlike Biomeks), but will follow any order given - even to destroy themselves.
Agent
Biomeks rely on force to solve most problems. However, this does not mean that they act rashly or without preparation. A special class of warriors is trained in the art of gathering timely and accurate information for the Order to exploit. With advanced combat skills and extremely fast vehicles, the Agents infiltrate, observe, and sometimes eliminate threats to the Order.
Of course, to properly observe a potential threat the Agent must be able to avoid detection. Agents have a variety of abilities at their disposal to do so, such as the ability to use networked nanites to create an optical field around the Agents' vehicle, generating a near invisible effect. Agents have access to recon drones, which can be commanded to fly over dangerous locations and transmit data without putting the Agent in any additional danger.
The ability to destroy and survive destruction is just as important as the ability to stealthily observe. A Biomek Agent can conduct any number of nanite-driven attacks, which can blind drivers, corrode armor, or even slow down vehicles. Agents can even draw the energy from defeated enemies, store it in their vehicle, and then boost their own weapons with it when needed.