Biomek Mission Guide

Malachite Copper Mines
Entrance to Malachite
Cartography Terminal
Map Refresh [2] Follow the waypoints, report to the Terminal at the Repair Station.
Repair Station:
Mastermind Maslow
Put To Good Use [2] Collect 8 Silicon Wafers from Old World ruins.
What's Mined Is MIne [3] Smash the storage crates in the Pikes' mining camps, recover 6 units of Copper Ore and bring them to Kemek at the proccessing plant. [For production of Copper Neural Leads]
Drive Carefully [3] Deliver fresh Nanite Fluid to Agent Vistige at the Processing Plant. Now this stuff is very sensitive to contamination. Please do your best to stay out of the green stuff, just to be safe. [Follow the waypoints]
All Packed Up [4] Now you need to take this Supply Container to Estlin at the Enhancement Facility. It's at the top of the SALT tube. Visit the repair station in the Pit and Pollux will acquaint you with the SALT.
Agent Torrance
The End of Elderville [2] Kill 12 Pike Cohorts in Elderville.
Last Stand in Talingtown [2] Collect 8 Pike Hands from Pike Slaggers up in Tailingtown.
Roger Dodger [3] Why don't you go collect 5 Pike Machineguns from thosee irritating Pike Dogers?
Processing Plant:
Kemek
The Bad Stuff [3] Go Smash 10 Contaminated Rocks. Then report from the Terminal at the Pit Monitoring Station.
The Finished Product [3] Tell Maslow, that if he lets Pikes steal these, he's bringing his posterior plating up here to smelt the next batch personally. [Return Copper Neural Leads to Maslow]
Agent Vestige
Drain the Swamp [3] Take this Disposal Pump and go use 4 Contamination Pools to drain them. Then return the pump to me.
Over the Top [3] The best source of meat are the Crawler Breeders. But they only leave the nest if you stir them up a bit. Usually Jumping over the nest will do it. I need 4 Breeder Carapaces. [Collect 4 Breeder Carapaces from Crawler Breeders]
Refreshments [3] Deliver Vestige's Supplies to Mastermind Maslow at his Supply Depot.
Pit Monitoring Station:
Doctrine Terminal [Kemek Remote]
The Good Stuff [3] Enter the Pit and extract Copper Ore from any Azurite Veins you can find. Bring 6 units to me at the Processing Plant.
Terminator Pollux
Mission [4] You are not yet configured for Malachite's Serial Accelerated Launch Tube. Every Constructor is requested to use the SALT Terminal at the north corner of the Pit. Then enter the tube and register with the upper SALT Terminal to finish the configuration process.
Enhancement Facility:
Terminator Estlin
The Message Machine [4] Get to the broken Doctrine Tower in Rimrock Village and use it to swap out the Transfer Relay with this new one.
Who Is the Boss of You? [4] Go kill 5 Pitbosses then return here.
No Volunteers? [4] Destroy Pike Rimrunners or Rabblerousers until you collect 4 Incapacitated Pikes, then return them to Terminator Estlin at the entrance to the Enhancement Facility.
Forge On [4] You are to report to Agent Spike in Fort Logan
Fort Logan
Agent Spike
Old Logan [5] Patrol Old Logan following Agent Spike's waypoints, then return to him in Fort Logan.
Blaster Patrol [5] Force Pike Blasters out of their Mudbunkers in Scrap Valley and kill 4 of them, then return to Agent Spike in Fort Logan.
Home Sweet Rubble [6] Plant Crumbler Bombs on 4 Pike Roundhouses. Use 4 Pike Roundhouses to plant Crumbler Bombs and then return to Agent Spike in Fort Logan.
The Transporters [6] Kill 3 Pike Rousters and then return to Spike in Fort Logan.
Mopping Up [6] Go kill 12 Pike Infantry of any type around Slogville or Old Logan. Also, crush 1 of the Totems that they have placed in the middle of their work camps.
Jay Gee
Basic Crafting - Collecting [5] Go to Scrap Valley. Target containers, such as barrels and crates to find Nanocontrollers and Signs, fences and the like to find Metals. Bring me 2 of each.
Basic Crafting - Refining [5] Contact the Refinery Chief here in Fort Logan. He will help you refine the Salvaged Metals and Nanocontrollers into 1 Patched unit of each. Return here for additional instructions.
Basic Crafting - Specialties [5] While in Fort Logan, speak to Blinn near the Fabrication shop, Opal at the Controls Shop, and Gregor near the Reactor. Then return to Jay Gee
Controls Supervisor Opal
Basic Crafting - Projectile Weapons [5] First, talk to the Projectile Weapons Trainer standing right there. He'll configure your memory banks to accommodate the knowledge necessary to be an efficient Projectile Weapons craftsmek. Once you have done that, visit the Junk Yard near the exit to Scrap Valley. You can buy a Projectile Weapons Discipline Training Kit there. Then bring it here.
Reactor Forman Gregor
Basic Crafting - Powerplants [5] First, talk to a Powerplant Trainer like the one standing over there. They can configure your memory banks in the appropriate manner for this craft skill. Once that's done, buy a Powerplant Discipline Training Kit from the Junkyard near the exit to Scrap Valley. Bring it here and I'll explain its use.
Fabrication Specialist Blinn
Basic Crafting - Armor [5] First off, you need to train with the Armor Trainer right over there. He'll program your memory banks to accommodate the correct data type. Then go over to the junk heap by the exit to Scrap Valley. Talk to the young Biomek and buy yourself an Armor Discipline Training Kit... Bring it here and I'll tell you what you do with it.
General Jack "Duch" Dunlap
A Biomek's Duty [5] Report immediately to Mastermind Sunder. He is stationed at the repair station in Scrap Valley. Exit Fort Logan to the east.
AWOL [6] I'm assuming I would know if she's having problems. But why don't you check in with Lanai and see if you can be of service. Go to the recon facility and ask Lanai if she needs your assistance.
Tavern Talk [6] Find Lanai in the Nanite Replenishment Facility. Tell her that she has everything she needs to get my shipment through, including the most competent Biomek in Fort Logan.
Private Residence [7] Repair the radar tower in Fort Logan and inventory the crates near the Armor Shop, then report to General Dunlap near the Control Tower. (For completing this mission your reward is a key to an apartment.)
Bastion Cipher-Manaya's Barrier [8] Find Manaya's Barrier and contact me using the Terminal.
Constructor Cortez
What's on the Menu? [7] Take the Datalogger to all 3 harvest sites. After you've hit all of them, use the Datalogger to extract a final report. Then deliver the report to me.
Harvest Hand [7] Find an area of high Slop Crawler population and use the Deployable Turret Unit. With its help, collect 12 Crawler Legs, then deliver them to Cortez in Fort Logan. NOTE: Mission will fail if you leave Scrap Valley before it is complete.
Nanite Replenishment Facility
Constructor Landai
The Wasted Earth [7] As a fine Mek once said, "First: extermination." Kill 6 Mudspitters and then report back on how effective it is.
Camo Collection [7] If you paid attention, you noticed the Mud Geysers out there where the goo is soaking into the mud. Those things can go off at any time, but you can disrupt them with your guns. Do so, and collect 5 units of Muddy Goop. Bring it here.
Stirred Up [7] Destroy 3 Mudspitter Hives and then report to Lanai from the Doctrine Terminal at the Repair Station outside Fort Logan in Scrap Valley.
Constructor Mayne
History of the Three I - Insurgency [6] I'd be glad to tell you more about the origins of the Order, but you need to do me a favor first. There's a Repair Station in Scrap Valley that I stopped at on the way in. In replaying the event, I note that I dropped one of my History Disks there. Search near a repair pad and bring it here. (Return with 6 - "Mayne's History Disks" for all of Mayne's lessons.)
History of the Three II - Volunteers [6] That's enough for now, Mek. You have work to do and I need to replenish my nanites in peace. If you can find another one of my History Disks, I'll tell you more.
History of the Three III - Alexander Billings [6] That's enough for now, Mek. Keep looking for my History Disks. Find another one and I'll tell you more.
History of the Three IV - Jack Dunlap [6] That's enough for now, Mek. You have work to do and I need to replenish my nanites in peace. If you can find another one of my History Disks, I'll tell you more.
History of the Three V - Jasmine Jade [6] That's enough for now, Mek. Keep looking for my History Disks. Find another one and I'll tell you more.
History of the Three VI - Trio [6] I'll tell you a bit more about the Trio and the early Biomechanized Raiders when you bring me another History Disk.
MasterMind Shab
Physiology I - Survival Rate [6] If you want to know more about standard Biomek physiology and augmentation survival-rates, bring me a new interesting specimen to dissect. (Return with 6 - "Ineresting Specimens" for all of Shab's lessons.)
Physiology II - Improving the Odds [6] I am always looking for more interesting specimens to examine. If you acquire another one, I'll tell you more about standard Biomek physiology.
Physiology III - Lifespan [6] I am always looking for more interesting specimens to examine. If you acquire another one, I'll tell you more about standard Biomek physiology.
Physiology IV - Nanites [6] I am always looking for more interesting specimens to examine. If you acquire another one, I'll tell you more about standard Biomek physiology.
Physiology V - Shutdown [6] As you know, I am always looking for more interesting specimens to examine. If you acquire another one, I'll tell you more.
Agent Welt
Enemies I - Local Wildlife [6] Seeing this old armor fragment really brings me back. I'd submit a positive efficiency report to the General if you brought me any Armor segments you find out there on the highway. And I've got something I can exchange for them: Information. (Return with 6 - "Welt's Armor Fragments" for all of Welt's lessons.)
Enemies II - Pikes [6] Seeing those old Armor Fragments really takes me back, Mek. Bring them to me and I'll tell you about the enemies of the Order.
Enemies III - Pike Leadership [6] I learned a lot about the Order's enemies in Scrap Valley when I was out there. Bring me another Armor Fragment and I'll tell you more.
Enemies IV - Scavs [6] Seeing those old Armor Fragments really takes me back, Mek. Bring them to me and I'll tell you about the enemies of the Order.
Enemies V - Black Bots [6] Seeing those old Armor Fragments really takes me back, Mek. Bring them to me and I'll tell you about the enemies of the Order.
Enemies VI - Beyond the Valley [6] I learned a lot about the Order's enemies in Scrap Valley when I was out there. Bring me another Armor Fragment and I'll tell you more.
Terminator Gammon
Raiders I - Unfettered [6] I must get more of these Gears to repair my leg. I cannot guide your search beyond this: I lost my leg in the area just outside of the Fort Logan gate in Scrap Valley. Search your kills carefully, but you might also look in the Muddy Pike Roundhouses. Bring me whatever you find and I'll fill in your historical database somewhat. (Return with 7- "Gammon's Gears" for all of Gammon's lessons.)
Raiders II - Long View [6] If you're interested in learning more about the Biomechanized Raiders, I'll tell you, but I expect another of my Gears in exchange.
Raiders III - Strange Orders [6] Keep your optics tuned for more of my Gears on the highway, or you might be able to get one from someone else who found it. I only need a few more...
Raiders IV - Radio Silence [6] Keep your optics tuned for more of my Gears on the highway, or you might be able to get one from someone else who found it.
Raiders V - Fallout [6] Keep your optics tuned for more of my Gears on the highway, or you might be able to get one from someone else who found it. I only need a few more...
Raiders VI - The Betrayal [6] Keep your optics tuned for more of my Gears on the highway, or you might be able to get one from someone else who found it.
Raiders VII - Raiders No More [6] Keep your optics tuned for more of my Gears on the highway, or you might be able to get one from someone else who found it.
Scrap Valley
Repair Station outside Fort Logan:
Mastermind Sunder
Word Couriers [5] Use the Signal Interceptor in your inventory, then engage and kill 2 Pike Evanges in Old Logan. Return to Sunder at the Repair Station outside Fort Logan.
Bunker Buster [5] Destroy Pike Mudbunkers to acquire 3 Religious Tracts, then return them to Mastermind Sunder at the Repair Station in Scrap Valley outside Fort Logan.
The Totem of Hamalzah [5] Retrieve a Rock Sample from a Pike Hamalzah Totem in the fortified ruins of Old Logan and return the sample to Mastermind Sunder at the Repair Station in Scrap Valley outside Fort Logan.
Rending Fences [6] Smash 25 Pike Fences in the Slogville Camps, then report to General Dunlap in Fort Logan.
Constructor Raylie
Defenses Down [6] Here's the test: You go repair 3 Perimeter Turrets and then return to me. I'll crunch the numbers and see if there's any chance of actually holding that station.
Speak Truth [6] Go talk to Dunlap and tell him that if Lanai's going to get her tasks done, she needs effective defenses.
Doctrine Terminal
Keep On Truckin' [7] Escort the Contamination Transport to Sledge's Truck Stop, southeast of Fort Logan, then report to Sledge.
Sledge's Truck Stop:
Recruiter Vega
Where We Come From [7] If you want to help, you can start by using that terminal over by the radar station to request the latest list of deaths from the augmentation facility in our capital of Root. I've already opened the security channel for you.
Shared Services [8] If you'd like to know more about General Dunlap's history--and you should--go talk to Terminator Fogg out in Scrap Valley. But you're not going to get off that easy. Before you do that, kill 15 Pike Infantry and take note of what kind of weaponry they're using these days. I need to update my tactical analysis before I plan more conscription runs. (Kill 15 Pike Infantry then speak to Terminator Fogg at Fogg's Curtain in Scrap Valley.)
Bendi's Draw [10] A contact of mine has stashed a special payment for Bendi around a Pump Regulator at the unmanned Supply Depot east of here. Find it and deliver it to Bendi's Bulwark
Back Scratching [13] We need Bern's help, so let's do him a favor. I've heard about a large Gas-Pumping Station west of Rust Road that was recently captured by TNet. Find it and eliminate 5 TNet Illuminators. Then report to Bern.
Terminal 1
Failure Rate [7] Tell Recruiter Vega that we had 10,504 deaths resulting from enhancement attempts. That's a 8.41% success rate.
Constructor Jeane I [11] You plug into the Terminal and receive a recorded message from Agent Spike. I have a Pike-related request for aid from Constructor Jeane near Jayl's End. Her beacon indicates that she is holed up in some ruins just south of the Bastion. Jayl's End is located south of the Truckstop on the west side of Axial Highway 1.
Constructor Reed
Nano-Repair v2.1 [11] Mek! You, your enhancements, and your vehicle are being requisitioned in service of Our Biomek Order, effective immediately. We have discovered a serious flaw in the Repair Pads used at all bastions in Scrap Valley and need to upgrade all of them. You need to visit 4 nearby bastions and upgrade their Repair Pads. Return to me to be released of this order.
Terminal 2
Terminator Mingo I [12] Locate and assist Terminator Mingo near the 6th Bastion, Claire's Meldfast. He is waiting near a rockslide to the west.
Sledge
Raider Raid [13] I bet if you were to destroy 10 Scav Raiders, you'd take out the culprit, and you could report back to Mattock with the good news
Manaya's Barrier:
Doctrine Terminal
Bastions I - Zhang's Watch [8] Continue on. Zhang's Watch is the northernmost end of our defensive line. He has installed a Terminal for my use there. Use the Terminal in Zhang's Watch to contact me.
Agent Manaya
Ornamental Process [8] Destroy Pike Snowcrashers to collect 6 Pike Hood Ornaments and return to Manaya in the Bastions of Scrap Valley.
Cleanse the Clans [9] To do this, kill 12 Pike Frostbosses or Forangers. These guys are usually in charge. Stirring up the top ranks usually causes a little clarifying chaos.
Homing In [9] Patrol to 3 Pike Camps in Flashfreeze and use a Roundhouse to scan for the Derelict Crevice with the Personnel Tracker, then return the Tracker to Agent Manaya at Manaya's Barrier.
Permanent Discharge [10] Go track down the Derelict Crevice and destroy him.
The North End [10] Mek, Agent Spike just sent me a priority message. He's requesting that you make immediately for Bizmark Tunnel, way north of here. Report to the Terminal outside Bizmark Tunnel.
Zang's Watch:
Doctrine Terminal
Bastions II - Trill's Depot [8] Drive to the nearest Pike encampment and scan carefully for anything that seems out of place. The encampments east of the Bastions are a good example of what I am describing. Scout the area and then proceed to the next Bastion, Trill's Depot, for further instructions.
Terminator Zhang
Arms of Insolence [9] Smash 8 Lookout Towers in the Prison west of Zhang's Watch, then report to Recruiter Vega at Sledge's Truck Stop in Scrap Valley.
Trill's Depot:
Doctrine Terminal
Bastions III - Ample Resources [9] Any Biomek has the implicit right to claim the resources for their use because the Pikes used our equipment to mine it. Because you will soon need raw materials to craft, destroy 14 crates in Pike encampments and keep what you find. It's your right. If any resist, eliminate them. Then, radio me from the next Bastion, known as Fogg's Curtain.
Constructor Trill
Loose Wires [8] Repairs to damaged Biomek equipment requires vast amounts of wiring. This is easily scavenged from light poles. Collect 5 wires and bring them to me. I will make it worth your cycles.
Fogg's Curtain:
Doctrine Terminal
Bastions IV - Punishment [9] Hunt down and eliminate 6 Pike Forangers in Scrap Valley, then report to General Dunlap from the Terminal at Schell's Stockpile.
Terminator Fogg
The General [8] Now, Vega told me you needed to talk to Trevlin at Trevlin's Trove about some Pike problem. Better get moving.
Trevlin's Trove:
MasterMind Trevlin
Mock Meks [8] So there are some Pikes running around here with what look to me like mech augmentations. Weird, huh? Vega heard about this and she wants you to collect 6 Pike Prosthetics from Pike Icebreakers.
Doctrine Terminal
Arms of Volition [9] Use the Radar Tower at Zhang's Watch, then speak to Zhang.
Schell's Stockpile:
Constructor Schell
Sufficiently Advanced Tech [8] Put a Parabolic Photon Diverter on each Shrine Stone, then come back to this bastion. I have the whole area monitored, so we should be able to watch the little fanatics melt down when the stones suddenly disappear into thin air.
Doctrine Terminal
Bastions V - Doctrine Patrol [10] Verify that the Doctrine Towers north of the Truckstop in Scrap Valley are operational and proceed to the next Bastion: Jayl's End.
Jayl's End:
Doctrine Terminal
Recruiting Incentives [10] Provide a negative example to aid in recruiting Pikes. Kill 30 infantry units in Scrap Valley and then report to the next Bastion: Claire's Meldfast.
Terminator Jayl
Home Wrecker [11] Terminator Jayl wants a clear path home. He will pay good clink for destroying 10 Pike Roundhouses when you are done.
Axel Hunt [11] Search for Steel Axel. Use Wrecked Pickups to find a Steel Axel and deliver it to Jayl in Scrap Valley.
Constructor Jeane
Constructor Jeane II [11] Locate a lost book for Constructor Jeane and bring it to her nearJayl's End. She suspects that it will be in a burning, Rusty Barrel south on Axial Highway 1.
Claire's Meldfast Bastion:
MasterMind Claire
Tall Order [11] Destroy 6 Pike Bandit Towers and return to Claire in Scrap Valley.
Doctrine Controller [11] The General's Doctrine Controller has been stolen by a Pike Ashblaster. Get it back. Return it to Claire at Claire's Meldfast Bastion.
Class Training [11] Report for class-based training with Terminator Scarius at Scarius' Alarm in Scrap Valley.
Terminator Mingo
Terminator Mingo II [12] Go to the cleft of a mountain south of the Bastions. Once there, Destroy 10 crates of Stolen Machine Parts and report back here when you're done.
Scarius' Alarm:
Terminator Scarius
Constructor Core I [12] I've got some critical equipment here that was seriously damaged when the Mek transporting it was... blown up. This Guidance Module no longer attaches to the mainboard it was made for. You're the Constructor. Take a close look at it and do what you have to to fix it. (Disassemble the Broken Guidance Module. Use the Broken Guidance Module to diagnose the problem and do what is necessary to fix it.)
Constructor Core II [12] Use the Broken Microfission Converter to diagnose the problem and do what is necessary to fix it.
Doctrine Terminal
Security Upgrade [12] Rust is located in a cleft in the central mountain southeast of here. I have multiple other tasks to attend to, Mek. Contact Gunmetal Grimm for additional training.
Bizmark Tunnel:
Terminal
The Run [10] Remote access is cut, but I bet whoever hacked the turrets didn't know that we use cycling local passcodes. Which means we have a short window through which to fix things. Access the Terminal at the end of Canyon Run before time runs out. Don't engage, just drive. If you succeed, you'll get further instructions.
Bendi's Bulwark:
Terminator Bendi
Servo Coil Shuffle [11] Collect 6 Servo Linkages and 3 Tension Coils from Scav Pouncers and Scav Smokethrowers, then deliver them to Bendi at Bendi's Bulwark.
Dereliction [11] Bring 5 Patched Nanocontrollers to Frankl in Rust.
Bern's Ward aka "Bern's Border Repair Station" :
MasterMind Bern
Processor Time [14] Collect a Core Processor from a TemperNet Illuminator, Hammer, and Crossfire, then deliver them to Bern at Bern's Ward in Scrap Valley.
Hazard Mode Challenge [14] I don't have the cycles or inclination to coddle you. You want your Tier-1 Hazard Mode Certification? Here's how you convince me you're ready: either kill 30 Hammers and Illuminators or kill 20 Converters and Crossfires. That might tip the balance in our favor. It will prove to me that you're ready for Tier-1 Certification.
Pike Oddity [15] Slimm needs all of the intel we can give him. I'll hold the line here, but I need you to let him know about the odd behavior of some the Pikes around here. I swear that they are working with the TemperNet, but how can that be...? (Report to Slimm in Rust.)
Doctrine Terminal
Radar Threat [15] Identify the source of the massive radar signals south of Bern's Border. Report your success back to General Dunlap using the Terminal at Bern's Border. (Follow the Waypoints.)
MasterMind Paigen
Recovering Eliza [16] Somewhere out there is the best Terminator you could ever convoy with, Mek. INC says they can't find any signal from her. If she's lying in pieces... I've fought the TNet for awhile, Mek. They tend to sweep wreckage off the battlefield and into resource piles as soon as they can. If Eliza is out there, you'll find her in those Wreckage Piles. Bring back her Plasma-Gun Forearm and I'll know...
Technician Mattock
Replacement Parts [13] Collect 5 Terminal Components from Pike Backstabbers and deliver them to Technician Mattock at Bern's Ward.
Subliminal Transmissions [13] Mek, we've got a situation here. That appeared to be a spontaneous transmission to... Sledge's Truck Stop. Could you go check with Sledge and see if he knows what's going on? (Speak to Sledge at Sledge's Truck Shop in Scrap Valley.)
Constructor Harmon
Decoy Drop [14] Place 3 Carbon Jets on Crawler Mounds in Scrap Valley designated by Harmon, then report to Bern.
Grease the Gears [14] Half a barrel, Mek! That's all I have left. If you don't get a move on, this repair station *will* fall before sunrise tomorrow. Bring me 4 barrels of Hydraulic Fluid from abandoned Pump Stations ASAFP.
Taken Unawares [14] Destroy at least 5 infested warehouses in Scrap Valley and report back to Harmon.
Canyon Run
Doctrine Ternminal
Data Splice [10] You thought that you had taken care of Crevice, Mek? Better realign your process stack. His ident codes are all over the system hacks here. Needless to say, we'd like to eliminate him... if we can find him. Search two barracks in the nearby military bases for residual data left by Crevice. If you see Crevice, eliminate him. Then report back to the Terminal at the end of the Canyon Run.
Rust
Doctrine Terminal
New Insight [12] I meant to have the General mention this when you talked last, but you two logged off too quickly. I just received word that Revenant Slimm right there in Rust has some new insights into the recent Pike aggression. Help Slimm gather intel. We need to get a handle on this situation before it cascades on us.
Frankl
High Road, Low Road [13] There's a Derelict smelting facility just east of Rust. You'd be smart to drive the hidden overlook before smashing Supply Crates to get my 10 Silicite Shards.
Frankl's Redemption [13] Deliver Frankl's Case to Recruiter Vega at Sledge's Truck Stop in Scrap Valley.
Revenant Slimm
What Prophet [13] I have heard some rumors about a splinter-sect of Hamalzah worship following some alleged Prophet. If you're up to a battle, engage and destroy 10 Pike Grillers. I'll analyze your combat logs for strategy comparison with previous battles.
What Cost [13] I've been reviewing your combat logs and I am very concerned. Bring me 3 Pike Skulls from Pike Backstabbers.
Fanatical Gleam [13] I'm 99.89% sure that they are not Biomek in origin. Bring one of the Pike Skulls to Glaive in Rust. He was recently enhanced and may have some intel on the issue.
Defend Half Moon Hill [16] Report to Katherine Barr in Half Moon Hill.
Gunmetal Grimm
Painkiller [13] Listen, Mek, if you get me some Crusher Pituitary Glands I can make a beverage that sometimes eases the discomfort. 3 Crusher Pituitaries from the Encrusted Crushers west of here should be enough. Then I can help you get your Tier-1 Hazard Mode Certification.
Hazard Mode Certification - The Hunt [14] Destroy 14 TemperNet Infantry units and report to Bern at Bern's Border repair station south of Rust on the main highway.
Glaive
Trust Issues [14] Pike Grunts stole Glaive's Memory Chips. Find 4 of them and bring the chips back to Glaive in Rust. Return to Rust and install the Memory Chips into Glaive.
Glimmers in the Dark [14] Deliver Glaive's Warning to Slimm in Rust.

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AUTO ASSAULT STRATICS