There
are few ways to truly test the dedication of the playerbase for
an MMO. Some people will spend dozens of dollars on gold that has
little to no value outside the game, or hundreds of dollars on an
account just to avoid grinding yet another character to level 60. For
CCP's breakout hit, EVE Online, that dedication takes a different
approach. Every year, the most hardcore of the hardcore players -- or
just those in need of a vacation -- travel to CCP's home city of
Reykjavik, Iceland, for the EVE Online Fanfest.
ISD
Speaks
The ISD (Interstellar Services Department) is EVE Online's volunteer
support organization. Acting in a role similar to the Guides of
EverQuest and Anarchy Online's Advisors of Rubi-Ka, ISD members assist
in roles ranging from the oft-dirty task of customer support to the
more rewarding task
of ensuring EVE's high learning curve isn't too high for new players.
We asked several ISD members why they originally joined the program,
and what was most memorable about it for them.
Why did you join ISD in the
first place?
"I
wanted to pay something back to the community...it's an excellent
community, I wanted to do my share"
-Ridae
"I
wanted to take a hand in EVE...help make the world richer and more
enjoyable for everyone."
-Apollo
"I
was enjoying the game a lot...I wanted to give something back."
-Gluon
What was your most memorable
experience within ISD?
"Particularly, one event
where we played mad scientists and got players really...they
actually
began to chase us from station to station."
-Aporat
"When
I helped a player who was having problems trying to get the game. I
offered my help, and CCP sent me a small pin...just for doing my job."
-Coffeecup
"Probably
this Fanfest, to be honest...I've never done anything like this before."
-Wystler
In The Grim Darkness Of The
Far Future...Wait, Wrong Game
EVE Online takes place in a distant future, where humanity now walks
among the very stars -- at the price of its ancient homeworld, Earth.
It was in the late 24th century when the wormhole was discovered. The
only known natural wormhole to exist anywhere in the universe, it led
to an unmapped region of the universe that swiftly lured travelers for
its beauty and resources. This portal would come to be called "EVE",
and the solar system it led to "New Eden". By the millions, new
settlers came to New Eden, and a new era seemed ready to sweep across
humanity.
That era would indeed come, but not in a fashion any expected. In a
horrible twist of fate, the wormhole collapsed, stranding countless
colonists far from home. Knowledge of the technologies that preserved
the settlers slowly faded. The residents of New Eden were cast from
their paradise into a dark age that would last millenia.
Earth was a memory at best, a myth at worst. All that remained were the
stars beyond EVE. But eventually, technology advanced once more, and
civilization rebuilt itself in the form of four nation-states: the
Amarr Empire, the Minmatar Republic, the Caldari State, and the
Gallente Federation..
Today, these nations fight a cold war rapidly turning
hot over a prize never before imagined: an elite caste of
society capable of piloting starships using only the power of their
minds. Plugged directly into the control systems of awesome spacefaring
vessels, these people run vast interstellar corporations, mine ores
worth millions of credits, plague the starways as pirates, and fight
battles amongst each other over far-flung regions of space where the
only law is that enforced by railgun and cruise missile.
They are called capsuleers. And you are one of them.
Kill Ten Rats
But make no mistake, EVE Online is not your typical "kill
giant rats to get a new shiny sword which is used on bigger rats"
MMORPG by any means. Its closest kin may in fact be old-school Ultima
Online, where you had to be quick on your fingertips to survive in
anyplace worth adventuring in. Offline skill gain means that you can't
just grind undead for 10 days and get a max-level character -- two
people who started at the same time will be just as strong, but the
design of the skill system allows even the newest of players to compete
against the established veterans if enough player skill is there. And a
literal universe of over five thousand star systems means that you'll
never run out of new worlds to conquer.
Vampires In Space
So now you know what EVE Online is. But there's a good chance that most
of the people reading this already did know, and are reading this
article because they want to know just what happened at the 2006
Fanfest.
Let's start with the big story, then. As was swiftly leaked onto the
official forums for EVE Online within seconds of its announcement at
the Fanfest, CCP is merging with American role-playing game developers
White Wolf Game Studios. Best known for the World of Darkness line in
general and the Vampire RPG in particular, White Wolf is one of the
largest RPG publishers in the world.
So what does this mean for EVE Online? Well, despite the title for the
section, there aren't any plans for vampire capsuleers, and the goth
makeup will remain restricted to Minmatar of the Sebiestor Tribe. EVE
Online isn't going to change much -- CCP, such as they are, will retain
control of the title. What will happen is, basically, that White Wolf
will be in position to create new products set in the EVE universe.
Mentioned at the Fanfest as possible new products were collectible
miniatures games, a
resource-management board game in the vein of Settlers of Catan, and
graphic novels set in the EVE universe.
And, almost certainly, a World of Darkness MMOG will come out.
Eventually. (After Duke Nukem Forever.)
Tap Two Crokite And Summon A
Megathron
As much as White Wolf is known for their roleplaying games, it's hardly
the only product they have produced. Long-term CCG players may have
heard of Vampire: the Eternal Struggle (whether by that name or its
original and more controversial name of Jyhad), a CCG set in the World
of Darkness and focused on its more literally bloodthirsty inhabitants.
It should come as no surprise that White Wolf was also closely involved
with the development of EVE: The Second Genesis, the CCG based on EVE
Online which I had an opportunity to play at the Fanfest.
Gameplay of Second Genesis cannot be compared easily to most of today's
popular card games, but is at times reminiscent of the Battletech CCG
developed by Wizards of the Coast until 2001. Players assume control of
one of the four nations of EVE, build various starships, take control
of outer regions such as the Khanid Kingdom and Insmother, and battle
fiercely to be the last one still standing. As in EVE Online, the game
mechanics of Second Genesis are very strategic in nature -- can you
amass enough force to deal with enemy ships and take control of your
enemy's home region, or will that kamikaze Typhoon under development
allow him to annihilate your starbase before you can even put up a
fight?
Behind The Space Suit
Mind you, the White Wolf/CCP merger wasn't the only bit of news about
EVE Online to come out during the Fanfest -- just the biggest. Other
bits that got leaked out included a massive revamp of the sovereignty
system, to include plans for alliances to claim dominion over entire
constellations rather than just single systems; planetary exploration;
the opportunity to exit your ship and walk around one of the many
stations in person; and plans to allow events to take advantage of
existing static content, such as mission-giving agents. Little
information was given about these, as they remain largely in
development even now, but rest assured that there's still plenty of
changes coming to New Eden, and for the better.
The Event That Launched A
Thousand War Declarations
As good as EVE Online can be, few people play MMOs to be alone. As EVE
would not be what it is without the players, the same can be said of
the EVE Fanfest; both for good and for ill. While during the day
players were largely cordial even to hated enemies, at night the flow
of beer stole away inhibitions and led to comedy. Drunken hijinks were
the order of the night, perhaps culminating late on the final evening
of the Fanfest when Remedial -- leader of the infamous GoonSwarm
alliance -- obtained a Mercenary Coalition lapel pin, which he promptly
affixed to the crotch of his pants before approaching members of the
mercenary alliance and making crude jokes.
Truly, for those who play EVE Online, the Fanfest was an experience
worth the cost of traveling to Iceland...as the sold-out crowd
can attest to. EVE Online has tripled in active
population in just one
year, reaching half the size of its native Iceland, and CCP's staff has
grown to match. With this many players, and enough so dedicated as to
travel to Iceland for three days just to talk about Internet
spaceships, EVE Online looks to have a bright future awaiting its
playerbase.